The Mutual Aid Update
Our biggest update yet. You’re not dispatching alone anymore.
Mutual aid
- Out of units on a High or Critical call? Request help from another dispatcher in the server.
- Their unit genuinely drives to your scene — lights on, real travel time, tracked on your map like any other responder.
- On the lender’s side the request arrives as a real call on their board, with a live responding row, ETA and travel bar. Not a popup you can miss.
- Lenders can recall their crew at any time. When the job is done, the unit drives itself home.
- Helping out pays. Lenders earn for the assist.
- Always available, with a short cooldown between asks so nobody gets spammed.
Surge events
- Every 25–35 minutes the city goes sideways: Severe Storm, City Blackout or Multi-Alarm Wave.
- A 60-second warning, then 10 minutes of heavy volume weighted hard toward High and Critical.
- Every call resolved during a surge pays 1.25×.
- The server shares one goal. Clear it and everyone who resolved at least one call earns $800 + 120 XP, with a +$400 / +60 XP MVP bonus at 5 resolves.
- A live banner tracks the countdown, the goal, and who is clearing calls right now — names and faces.
- Solo? The goal scales down to you. One dispatcher can beat a surge alone.
Economy
- Authorized Strength — a new end-game upgrade. Police, Fire and EMS Strength each raise the limit on every vehicle in that service. Unlocks at Level 20 once you own all 7 districts.
- Incident slots VIII and IX — $260k at Level 30, $450k at Level 35. Slots VI and VII were sold but never granted; that is fixed.
- Radio Network — 6 levels, about $433k in total, +15% top speed.
- Referrals — $1,500 to you, $2,500 to your inviter, up to 5 a day.
- Rewards now scale with your pay grade. Daily, weekly and login rewards all grow with your earning rate, and cash pack values scale the same way.
- The pack ladder was rebuilt with four new tiers: Mini, Small Plus, Giga and Tera.
- Gifting is open. Send passes and cash packs to anyone in your server, not just friends. If they are offline it waits in their inbox.
Phone and tablet
- Dozens of touch targets that were too small to hit reliably are fixed.
- Portrait finally gets real layouts: a shift lobby, calls on their own tab, the map as the big half, and dispatch takes over the screen.
- Drag the ringer and the call panel wherever you want them.
- Proper pinch-zoom on the CAD map. Scrolling can no longer press buttons. Drag-and-drop unit staging.
Redesigned
- Dashboard, Rewards, Upgrades, Passes, Ranks, Skill tree, Shop, Chat, Settings, Units and CAD filing, all rebuilt.
- One toast stack and unified modals.
- Convoys leave one truck at a time. Fire no longer satisfies EMS. Regional shop prices.
New players
- The tutorial was rebuilt from the ground up. Every step is something you do, not something you sit through. Training calls pay, and it is replayable from Settings.
- 45 just-in-time lessons that fire the moment a mechanic first matters, instead of a wall of text at the start.
- Russian support, call dialogue included.
Also
- Trap questions are now active for Hard and Extreme only. Slow and Standard get none.
Fixed
- Data loss from profiles passing the save limit.
- Prestige showing −1, ETAs that never ticked, mute silencing the 911 ring.
- Stuck incidents, map blackouts, pinch-zoom rebuilding every frame.
- The filing worksheet slamming shut, the iOS ringer, and CAD send.
- Elevator calls saying “car”, admin grants paying twice, faster shutdown saves.