Update 7 — Fleet
The whole fleet redrawn, units that drive like traffic, and the game in three more languages.
New fleet art
- All 28 units have new front-facing vehicle art everywhere a unit appears: the dispatch panel, the Units tab, the shop and the map.
- Drawn bigger and unframed. No more square around a tiny icon.
- Every unit now carries a Best for: line saying what it is actually for.
Units drive like traffic
- Units keep to their side of the road and hold a car length apart. No more stacking on top of each other.
- They stop at corners. Code 3 responders roll through, and units on patrol or a Code 2 response pull over for them.
- Route lines no longer trail behind responding units.
- Patrols cruise slower, so an emergency response is visibly faster than a routine patrol.
Dispatch
- The per-dispatch unit cap is gone. Send as many units to one call as you like.
- Recommended units stay at the top of the list, and every row wears a colored POLICE / FIRE / EMS label.
- Callers reply more than twice as fast after you ask a question.
- The board sorts newest first.
The map
- Tap a call pin to read the caller’s line. Tap an incident to see every unit on scene.
- Tap a station to see which units are parked inside.
- Smooth pinch-zoom on mobile, and tiles stay loaded while you pan.
Spanish, French and Russian
- Full translations for Spanish, French and Russian.
Phones and tablets
- New phone top bar, bigger buttons and text, named tabs on tablets, and the ON SHIFT crew roster in Chat.
- New loading screen: full-screen key art, about 5 seconds instead of 8.
- The WELCOME BACK card now shows on more devices.
Also
- New players are no longer skipped past the tutorial.
- A big idle-lag fix, and around forty smaller ones.