• Fixed answered calls vanishing on small portrait phones, which then refused every call with "You are already on a call" until you left. The active call now stays on screen.
  • Fixed the Calltaker Assistant answering the same call, dropping it, and answering it again. It now only answers calls it can actually handle.
  • Fixed calls on hold (board full) counting down and buzzing as if you had to answer them. They now wait quietly until you have room.
  • Fixed units getting stuck on the map and never moving. The intersection rules could hand the turn to a unit that couldn't go, freezing both. Units now pass, yield and pull over properly, and Code 3 units pass cruising ones.
  • Fixed calls stopping on phones. The "Board Full" message wasn't visible on the phone Calls tab, and one error could silently stop calls for the whole server.
  • Fixed station moving on tablets: you couldn't drag past the top-left of the map and the preview froze under your finger.
  • Fixed tapping a caller reply sending the reply next to it. The choices no longer shuffle under your finger.
  • Fixed the radio voice going silent or cutting out. It no longer stays dead after one failed line, recovers faster, and says "ten-four" instead of "one hundred four".
  • Fixed the What's New popup covering START SHIFT in the tutorial.
  • Fixed the black screen after a slow load, where the loading screen stayed up with the game running behind it.
  • Fixed two payout notifications stacking on top of each other.
  • Fixed freezing and lag on phones. A call in your queue was redrawing the whole dashboard 60 times a minute, plus four other things were refreshing the screen every second for no reason.
  • Fixed progress resetting to starter cash after rejoining. A brief window during rejoin could overwrite your profile.
  • Fixed the Arabic game language black-screening the dashboard and emptying the Skill Tree.
  • Fixed the map not showing on small portrait phones, and the map flickering smaller for a split second.
  • Fixed the red 00:00 countdown staying stuck on the map after a call resolves.
  • Fixed backup requests freezing forever when a scene needed a specialist unit. They now resolve, and the board says which unit is still needed instead of a stale "Waiting for backup".
  • Corrected "Waiting for backup" showing while the needed unit was already on its way. You see the ETA instead.
  • Fixed cancelling a unit driving to a scene waiting on backup breaking that scene, and units holding a scene for backup being cancellable by mistake.
  • Fixed lag while a scene waited for backup: three things were refreshing every second in the background.
  • Fixed prestiging by accident. The hold could finish on its own if your finger slid off or the touch was interrupted. You now have to hold the whole time.
  • Fixed team chat swallowing blocked messages. You're now told, it isn't shown twice, and your text comes back instead of being lost. Other players' messages show in your language.
  • Fixed airport units driving all the way around the district instead of the direct road, which had a tiny gap. The south bridge now routes correctly.
  • Fixed Rapid Response and Supervisor units trying to transport patients they can't carry. The scene completes with a note.
  • Corrected the Responding header on an open call to show how many units are on it.
  • Fixed the Shop's Upgrades button hiding behind the VIP promo card on small laptop windows.
  • Changed surge pay to scale with how many calls you resolved ($200 + $150 per resolve, up to 12) instead of everyone getting the same. The results screen shows the rule.
  • Fixed Best Pick sending both copies of a specialist unit to a call one already covers.
  • Fixed mutual aid on landscape phones, where APPROVE / DENY were off the bottom of the screen. Players with aid off no longer see a dead REQUEST button, and the setting no longer says aid is surge-only.
  • Fixed a backup request keeping its own countdown after the ambulance left for hospital. The backup now clears the moment the patient is on the way, and its unit is released with the rest of the crew.